Difference between revisions of "HuntGamesConcordia"

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(EXPANSIONS)
 
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* [https://boardgamegeek.com/boardgameexpansion/262711/concordia-venus-expansion Venus], which adds a sixth player and partnership play. It hasn't made it to the table yet.
 
* [https://boardgamegeek.com/boardgameexpansion/262711/concordia-venus-expansion Venus], which adds a sixth player and partnership play. It hasn't made it to the table yet.
  
Overall we like this game a great deal, and its clever card play (which isn't completely new: it was in Dorra's [https://boardgamegeek.com/boardgame/15600/kreta Kreta] more than 15 years ago; and it isn't the only game that implements this sort of play –  it appears in Friese's [https://boardgamegeek.com/boardgame/318983/faiyum Faiyum].
+
Overall we like this game a great deal, and its clever card play (which isn't completely new: it was in Dorra's [https://boardgamegeek.com/boardgame/15600/kreta Kreta] more than 15 years ago; and it isn't the only game that implements this sort of play –  it appears in Friese's [https://boardgamegeek.com/boardgame/318983/faiyum Faiyum].)
  
 
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[http://masonicgenealogy.com/MediaWiki/index.php?title=HuntGames Games Top]
 
[http://masonicgenealogy.com/MediaWiki/index.php?title=HuntGames Games Top]

Latest revision as of 16:14, 3 November 2021

CONCORDIA

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BGG Link


Designer: Mac Gerdts
Our Rating: 9

DESCRIPTION

Concordia takes another look at an economic / civilization development game using something like a deck building engine. Each player has a set of action cards that are played in turn to a discard pile; one, the Tribune, allows all played cards to be picked up - a sort of reset that restores all options.

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During the course of the game, you'll play cards to move land or sea workers to various locations; build cities; make money; produce goods (used to finance all activities); and acquire new cards from a display.

There's a certain amount of randomness. Cities are each associated with a goods type, and there are advantages to having a diverse collection of cities. It's also useful to have as many units on the board as possible; to have a presence in as many provinces as possible; and to acquire as many new cards as possible. Having lots of money is good too. In short - do everything. And of course you can't - there are only so many turns.

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But the real kicker at the end of the game is that scoring is done based on the God depicted on the cards; each God scores a different thing – provinces, cities, workers on the map, and so forth. It means that it's not completely obvious who's winning until the final scoring – there's so much you have to try and do.

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EXPANSIONS

There are a large number of additional maps published for the game, and we have most all of them. There are also two substantial expansions (we have both):

  • Salsa, which adds a new goods type - "Salsa", or salt – and a new mechanism: the Forum, which grants one-time or ongoing abilities. It works well with more players, and levels off imbalances when a given player can't get access to a particular good.
  • Venus, which adds a sixth player and partnership play. It hasn't made it to the table yet.

Overall we like this game a great deal, and its clever card play (which isn't completely new: it was in Dorra's Kreta more than 15 years ago; and it isn't the only game that implements this sort of play – it appears in Friese's Faiyum.)


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