Difference between revisions of "MGR Wolfepointe"
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=== DESCRIPTION === | === DESCRIPTION === | ||
− | Wolfepointe is | + | Wolfepointe is “the last stop” before the Wild Country; grizzled townsmice that “prefer to remain cut off from society”. The town itself lies in the last permanent cover before the open ground and forests that mark the dangerous lands beyond the scent border. |
+ | |||
+ | The town has its own body of armed mice who regularly patrol the lands around their town. While they do not have the advantage of training or equipment of the Guard, these 'Wardens' of Wolfepointe are respected by the Guard for their knowledge of the terrain and stoic sense of duty. The Guard themselves are in turn respected by the Wardens, who often help maintain the Scent Border and drive off animals who wander too close to their town. | ||
=== STRUCTURE === | === STRUCTURE === | ||
+ | |||
+ | Wolfepointe is buried in rocky earth and beneath thick thornbrush, deterring predators and diggers both. | ||
=== GOVERNMENT === | === GOVERNMENT === | ||
+ | |||
+ | The town itself is presided over by a single mouse selected from the Wardens by popular vote, who is then known as the 'Chief Warden' and acts as a sort of mayor and police chief in one. The Chief Warden serves for up to 20 years, or until they feel too unfit to remain in the post. | ||
=== MAJOR TRADES === | === MAJOR TRADES === | ||
+ | |||
+ | most; they strive to be independent | ||
=== IMPORT/EXPORT === | === IMPORT/EXPORT === | ||
+ | |||
+ | Wolfepointe has little in the way of exports beyond certain kinds of grain that are found in any quantity in the open ground. They have striven towards being totally independent, but still do small trade with other mouse cities for grain, glass and metal. | ||
=== NOTES === | === NOTES === | ||
+ | |||
+ | Shane, a trader, is [http://masonicgenealogy.com/MediaWiki/index.php?title=MGR_Sadie Sadie]’s enemy due to “bad dealings”. | ||
+ | |||
+ | The Chief Warden of Wolfepointe is a fellow by the name 'Rhydderch', who has some decidedly dim views of the Guard and wants as little to do with them as possible, going to far as to 'greeting' members of the Guard at the gates of the town with a naked sword at hand. He doesn't attack and he does let them in, but they are perfectly aware that Rhydderch doesn't want them there. | ||
+ | |||
+ | Sean is a guard captain; his wife is Annie. | ||
<hr> | <hr> | ||
[http://masonicgenealogy.com/MediaWiki/index.php?title=MGR_Towns Towns Main Page] | [http://masonicgenealogy.com/MediaWiki/index.php?title=MGR_Towns Towns Main Page] |
Latest revision as of 19:12, 30 December 2016
Contents
WOLFEPOINTE (TOWN)
Location: East
Nearest Towns:
- NE of Grasslake
DESCRIPTION
Wolfepointe is “the last stop” before the Wild Country; grizzled townsmice that “prefer to remain cut off from society”. The town itself lies in the last permanent cover before the open ground and forests that mark the dangerous lands beyond the scent border.
The town has its own body of armed mice who regularly patrol the lands around their town. While they do not have the advantage of training or equipment of the Guard, these 'Wardens' of Wolfepointe are respected by the Guard for their knowledge of the terrain and stoic sense of duty. The Guard themselves are in turn respected by the Wardens, who often help maintain the Scent Border and drive off animals who wander too close to their town.
STRUCTURE
Wolfepointe is buried in rocky earth and beneath thick thornbrush, deterring predators and diggers both.
GOVERNMENT
The town itself is presided over by a single mouse selected from the Wardens by popular vote, who is then known as the 'Chief Warden' and acts as a sort of mayor and police chief in one. The Chief Warden serves for up to 20 years, or until they feel too unfit to remain in the post.
MAJOR TRADES
most; they strive to be independent
IMPORT/EXPORT
Wolfepointe has little in the way of exports beyond certain kinds of grain that are found in any quantity in the open ground. They have striven towards being totally independent, but still do small trade with other mouse cities for grain, glass and metal.
NOTES
Shane, a trader, is Sadie’s enemy due to “bad dealings”.
The Chief Warden of Wolfepointe is a fellow by the name 'Rhydderch', who has some decidedly dim views of the Guard and wants as little to do with them as possible, going to far as to 'greeting' members of the Guard at the gates of the town with a naked sword at hand. He doesn't attack and he does let them in, but they are perfectly aware that Rhydderch doesn't want them there.
Sean is a guard captain; his wife is Annie.